BLENDED LEARNING FOR THE 21ST CENTURY LEARNER
Proceedings of the 1st International Association for Blended Learning Conference (IABL 2016)
Agnieszka Palalas, Helmi Norman, Przemyslaw Pawluk (Eds.)
conference series organized as a key knowledge and research exchange forum where professionals and practitioners share their expertise, experience, and research in blended learning. It is also a networking event for participants from all over the world who represent a variety of contexts, cultures, and perspectives. The IABL conference invites critical inquiry and debate on theories, approaches, principles, applications, and the implementation of blended learning across learning and training milieus.The IABL 2016 conference invited researchers, teachers, trainers, practitioners, students, and technology experts to present the latest blended learning solutions as well as to discuss and exchange the latest findings and new ideas based on the ongoing research, practice, and experience. Contributions from across the globe and all educational sectors were submitted and carefully considered for inclusion in the conference program. All submissions were reviewed by at least two referees from the IABL 2016 international program review committee based on the full text of the submitted manuscript. The submissions were subjected to a double-blind peer review and evaluated on the basis of the originality of the work, the validity of the results, chosen methodology, writing quality and the overall contribution to the field of blended learning. The authors received the blind reviews and feedback to use in preparation of the final versions of their papers. All the approved submissions which were presented at the conference are included in the proceedings.The IABL 2016 proceedings hence comprise the following categories of papers and other presentation types:
- Full papers (3500-5000 words in length) are printed in their entirety; they report on original and significant work in research, development, and applications regarding one or more aspects of blended learning.
- Short papers (2000-3000 words; full text included) describe new work or work that is still in progress, relevant to one or more aspects of blended learning.
- Keynotes (brief abstracts provided): four leading keynote speakers were invited, namely, Marti Cleveland-Innes, Ahmad Majdoubeh, Demetrios Sampson, and Michael Paraskevas. They shared their expertise in blended learning to inform future blended learning research and practice.
- Panels (500 word abstracts provided): 4-5 people presented their views and arguments on a specific theme or issue related to blended learning, and subsequently discussed them with the audience.
- Pre-conference workshops (500 word abstracts provided) offer an opportunity for hands-on skills development in blended learning and teaching.
- Industry showcases/Practitioner presentations (300-500 word abstracts included) shared best practices in teaching and training in the blended learning context.
IABL 2016 introduced a virtual presentation (blended format) option for authors of accepted papers who could not attend the conference to present in person. Each virtual presentation consisted of three elements: (1) a pre-recorded video (paper presentation), (2) 10-15 minute synchronous presenter-audience chat via Skype, (3) subsequent online discussion using Twitter. Virtual presenters were required to submit their proposal following the same guidelines as f2f presenters and could choose from the following three categories: full paper, short paper, and industry showcase/practitioner presentation. All blended sessions were moderated by a session chair to ensure optimal interaction between the virtual presenter and the f2f audience. These proceedings comprise the full text of all the full and short papers that were accepted to be included in the conference program and abstracts of the other presentation types that were shared during IABL 2016. In total, seven submission were selected as full papers and seventeen as short papers. Abstracts of four panels, two practitioner presentation, and four workshops are also incorporated.
After the rigorous double-blind peer review and acceptance process, the proceedings editors, A. Palalas, H. Norman, and P. Pawluk, communicated their additional feedback to the authors of these papers and based on their replies, finalized the editing of the volume. All the revised papers and abstracts were then submitted to Mathemagenesis for technical editing and processing. The authors who have contributed to these proceedings are researchers, practitioners, instructional designers and developers from both educational and commercial organizations representing twelve countries: Greece, Canada, Saudi Arabia, Bulgaria, Poland, China, Turkey, Kuwait, Malaysia, Spain, Jordan, and the USA. We would like to extend our thanks to all participants for their contributions to the conference program and to these proceedings. A special thank you goes to the members of the International Program Committee for their expert contributions and dedicated assistance with the paper reviews and decisions. Appreciation is also extended to Mathemagenesis for improving the design, style, and layout of the proceedings and compiling them as a digital resource. I hope that these proceedings, which share a message of great significance to the theory and practice of blended learning, will assist you in implementing blended learning in your practice.
See you at IABL 2017.
Agnieszka Palalas, Ed.D.
1. DESIGNING BLENDED LEARNING
As society progresses into the 21st century we are seeing new generations of learners who are comfortable using technology in their everyday life. At the same time, learning materials are available electronically from anywhere and at anytime. Educators and trainers must design blended learning taking these and other trends into consideration. This track focuses on guidelines and best practices for designing blended learning solutions.
2. TECHNOLOGY IN BLENDED LEARNING
Blended learning implementation can use a variety of technologies in delivery. Also, as technology emerges, educators and trainers must integrate the emerging technologies when
implementing blended learning. What technologies are being used or can be used to deliver quality blended learning? What research studies are being conducted on the use of blended
learning? This track aims to provide answers to these and related questions concerning the usage of technologies in blended learning.
3. FUTURE OF BLENDED LEARNING
As we move from the early stage of the 21st century into the later stages, we need to look at the role of blended learning in the future. How can blended learning be more effective and motivating for learners? What are some of the trends that will affect blended learning in the future? How are organizations planning to implement blended learning in the future? How does current research inform the future practice of blended learning? These are the issues to be addressed in the Future of Blended Learning presentations.
4. CORPORATE TRAINING: FROM ELEARNING TO BLENDED LEARNING
Traditionally corporate training programs have been on-site and face-to-face, but with development of digital media, various platforms and modes of delivery, training has been much more interactive and engaging resulting in professionals becoming far more responsive. Blended learning is the best method of delivering corporate training if technology is strategically used. The focus of this track is to examine the difference between elearning and blended learning, as well as how technology can be used to compliment face-to-face, instruction led training in the corporate setting.
- Experience of Universities in Asia When Implementing Blended Learning
- Blended Learning in K-12 Education: A Case Study for Teaching Athletics in Physical Education
- From Blending Training to Workplace Learning
- A Mobile Augmented Reality (mAR) Blended Learning Application for Primary School Pupils
- Modeling of Learners’ Self-assessment Performance Using Neural Networks Regarding Blended Learning (Brain Based Approach)
- Factors For A High Impact of Blended Learning
- Motivational Design in Blended Learning: The Precision Education Approach
- Blended-Learning in Higher Education in Greece: the Case of Post-Graduate Program “New Forms of Education & Learning”
- A Common Language for Blended Learning Models among Instructors in Higher Education Institutions in the State of Kuwait
- Augmented Reality and Dyslexia: A New Approach in Teaching Students
- Developing Effective Educational Videos for Blended Learning
- Blended Learning in a Continuing Education Short Course at EMATTECH
- Learning Diaries for Blended Computer Learning
- Blending in Classics Ancient Greek in Greek Secondary Education
- Adopting Mobile Learning within a Blended Learning Approach to Influence and Advance Employee Development in the Workplace
- Learning Colours and Shapes by Using Mobile Devices
- Transformations from a Symbol Language to a Sign Language by a Humanoid Robot for Blended Learning: Preliminary Application Results
- Dissemination of Educational Robotics in the Schools of the Eastern Macedonia and Thrace Region of Greece
- A Multidisciplinary Framework for Blending Robotics in Education of Children with Special Learning Needs
- Zoom.us in Distance Education
- Introducing Blended Learning Through the Haiku Learning Management System at St. Catherine’s British School in Athens
- Designing Pervasive Games for Educational Purposes
- The Development and Innovation of Instructional Textbooks in Blended Learning
- Componentbased Architecture for Blended Learning
Panels, Practitioner presentations and Workshops
- Panel: Technology for Blended Learning
- Panel: Benefits and Challenges of the Blended Learning Approach in Second and Foreign Language Learning
- Panel: Challenges of Implementing a Blended Learning MSc Program: the MSc “Analysis and Management of Manmade and Natural Disasters” Initiative
- Panel: Implementation Strategies for Successful Blended Learning
- Practitioner’s Presentation: Student-Generated Tutorials Using iBooks
- Practitioner’s Presentation: Do-it-yourself Corpora for Language Learning in a Blended Context
- Workshop: Hybrid Education for Teacher Development
- Workshop: Go Gaming in the Foreign Language Classroom
- Blending AR and Mobile Learning Workshop
- Workshop: Mix It Up with Blended Learning: A Step-by-Step Guide for Blended Learning
If you have any questions concerning the conference or proceedings, send us an email on email@example.com.