Designing Pervasive Games for Educational Purposes

Posted on Posted in Publications

Zoi Toli
German Teacher & Researcher
Athens, Greece

Abstract: Today’s students are the first generation to be born and grow in an environment of advanced technology. These “Digital Natives” are no longer the students that our educational system was designed to teach therefore students tend to lose interest in school. Moreover, the lack of Historical and Cultural Information on German Textbooks, that are used to teach German as a foreign language forces teachers to seek for alternative ways to enrich their lessons, recover students’
interest and create internal motivation to them. Utilizing “Pervasive Games” in Education is an innovative way to tackle the above problems. This paper describes the designing of a “Pervasive Game” used for Educational purposes. The methodological tool that was used is the Model “DESTE” and game’s design was based on the principals of Blended Learning, Gamification and Gardner’s Theory of Multiple Intelligences. Pervasive Games expand in space, time and society so the connection between physical and fictional world of the game occurs through technology and portable devices. Research has shown that students following the gamified version get better scores on practical assignments. The dynamics of games can be incorporated into learning actions and provide today’s learners, the “Digital Natives” a new learning experience that will turn education into a learning challenge.

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